Who created Kicker Mania?
Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
Choose a floating football, compare its multiplier and first-shot probability, then send the penalty toward the neon stadium goal.
Kicker Mania is a BGaming casual game that turns each action into a penalty kick. Multiplier footballs drift across a neon stadium, while the central goal and lower control bar remain stable through target selection, attempts and results.
The available values are x1.1, x1.5, x2, x4, x8, x16, x32 and x64. Chance to Win shows the first-attempt probability for a highlighted ball, and the Click Counter tracks actions made on that target.
Manual play, random Spin selection and configurable Autoplay provide three ways to run a round. The listed profile combines 97.00% RTP, low volatility, a 1.13 hit rate and a maximum win of €256,000.

Kicker Mania is built around a brightly lit goal rather than reels, rows or paylines. Footballs drift across the foreground, and each one carries a multiplier printed in large type. The colours help separate the values: lower multipliers use white, blue or purple balls, while stronger values move through red, green and glowing gold designs.
This open layout keeps every target visible against the stadium background. The goal stays near the centre, the game title sits above it and the balance, win and total bet occupy a stable bar along the lower edge. The action reads as a penalty session from the first glance, with no need to decode a conventional symbol table.

The full multiplier ladder contains x1.1, x1.5, x2, x4, x8, x16, x32 and x64. Each value is attached to an individual football, so choosing a multiplier also means choosing a visible object on the field. The x64 ball receives a gold treatment that makes the upper end of the scale easy to identify.
Higher multipliers are presented as harder finishes. The available targets therefore combine an obvious potential value with a different probability of reaching the net. This relationship is central to Kicker Mania: the stadium shows several options at once, and the interface provides the details needed to compare them before a shot.

Hovering over or selecting a ball reveals its Chance to Win value for the first attempt. A small overlay identifies the current target and gives a percentage, allowing two footballs with different multipliers to be compared on more than colour alone. The value is located close to the selected ball rather than in a distant settings panel.
The Click Counter records attempts on that target and keeps its count even when another ball is selected. Together, these two indicators describe both the expected first-shot likelihood and the progress already made. They give the casual kicking mechanic a clear state without crowding the field with long instructions.

The kick animation introduces a red-and-white boot, a bright impact flare and a curved trail that leads the football toward the goal. The target remains labelled with its multiplier during the action, so the result can be connected to the selected value. Stadium lights and the crowd provide depth while the foreground stays readable.
For a larger result, the interface dims the field and places Big Win at the centre with the payout and bet multiple beneath it. Coins move across the frame, but the floating multiplier balls, goal and control area remain visible in the background. The celebration therefore feels like a direct extension of the penalty sequence.

Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
The listed RTP is 97.00%. This figure belongs to the product profile together with low volatility, a hit rate of 1.13 and a maximum multiplier of x64.
Kicker Mania has low volatility. Its repeated penalty-kick format, visible multiplier values and probability display create a direct rhythm focused on selecting balls and resolving attempts.
The highest multiplier is x64. Other available values are x1.1, x1.5, x2, x4, x8, x16 and x32, each printed directly on a coloured football.
Manual play lets the user choose a visible football and tap or click to kick it toward the goal. Some higher-value balls can require more attempts before the shot succeeds.
Chance to Win appears when a football is highlighted. It displays the likelihood that the selected ball will reach the net on the first attempt, helping compare available targets.
The Click Counter records how many attempts have been made on a selected football. Its value remains associated with that ball even after attention moves to another target during the round.
Spin selects a football at random and starts the penalty action. It offers a direct alternative to manually choosing one of the multiplier balls floating around the stadium.
Autoplay can use preferred footballs, stop conditions and a selected number of rounds. Once configured, it continues the penalty sequence without requiring a new manual choice every round.
The product details list a maximum win of €256,000. The multiplier scale reaches x64, which is represented by a glowing gold football in the stadium interface.
Kicker Mania is classified as a casual game. It replaces reels and paylines with floating footballs, visible multipliers, a target goal and repeated penalty-kick actions.
The landscape stadium interface can scale to Android and iPhone browsers, retaining the football field, multiplier labels, goal, balance area and large action control.
A successful sequence uses a boot striking the selected ball toward the net. Larger results add a central Big Win message, a bet multiple, bright stadium lighting and flying coins.