Who created Kicker Mania?
Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
Manual target choice, random Spin selection and configurable Autoplay provide three distinct ways to run the penalty sequence.
Kicker Mania is a BGaming casual game that turns each action into a penalty kick. Multiplier footballs drift across a neon stadium, while the central goal and lower control bar remain stable through target selection, attempts and results.
The available values are x1.1, x1.5, x2, x4, x8, x16, x32 and x64. Chance to Win shows the first-attempt probability for a highlighted ball, and the Click Counter tracks actions made on that target.
Manual play, random Spin selection and configurable Autoplay provide three ways to run a round. The listed profile combines 97.00% RTP, low volatility, a 1.13 hit rate and a maximum win of €256,000.

In manual mode, the user chooses a football directly from the stadium. Each ball already shows its multiplier, and highlighting it reveals the Chance to Win percentage and Click Counter. This mode keeps every decision visible within the main field rather than moving selection into a separate dialog.
Once a target is active, taps or clicks drive the kick attempts. The ball remains part of the stadium layout and retains its recorded count if another target is selected. Manual play therefore offers the closest connection between multiplier comparison, probability data and the repeated penalty action.

The Spin button provides a faster alternative to choosing a specific target. Pressing it selects one of the available footballs at random and starts the action. The large circular control remains near the lower-right area of the landscape interface, separated from the balance and total bet values.
Random selection still uses the same visible multiplier field. The chosen ball carries one of the established values from x1.1 through x64, and the kick resolves against the same central goal. Spin changes how the target is selected without introducing a different game board or result system.

Autoplay can be configured with preferred footballs, stop conditions and a number of rounds. These settings define which targets are prioritised and when the automatic sequence should end. Once started, the mode continues penalties without requiring a new manual selection for every round.
The interface marks Autoplay with a compact circular A icon near the action control. Its location keeps the automatic mode close to the main penalty button while leaving the floating footballs unobstructed. The field, multipliers and goal remain visible as rounds continue.

Manual play, Spin and Autoplay change the way targets are selected, but they resolve through the same football animation and payout presentation. The boot strikes the selected ball, the trajectory curves toward the goal and the lower bar reports the current or last win.
A larger result can expand into the Big Win scene with a central amount and bet multiple. Because the same celebration follows every selection mode, switching between manual, random and automatic play does not require learning a new set of visual cues.

Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
The listed RTP is 97.00%. This figure belongs to the product profile together with low volatility, a hit rate of 1.13 and a maximum multiplier of x64.
Kicker Mania has low volatility. Its repeated penalty-kick format, visible multiplier values and probability display create a direct rhythm focused on selecting balls and resolving attempts.
The highest multiplier is x64. Other available values are x1.1, x1.5, x2, x4, x8, x16 and x32, each printed directly on a coloured football.
Manual play lets the user choose a visible football and tap or click to kick it toward the goal. Some higher-value balls can require more attempts before the shot succeeds.
Chance to Win appears when a football is highlighted. It displays the likelihood that the selected ball will reach the net on the first attempt, helping compare available targets.
The Click Counter records how many attempts have been made on a selected football. Its value remains associated with that ball even after attention moves to another target during the round.
Spin selects a football at random and starts the penalty action. It offers a direct alternative to manually choosing one of the multiplier balls floating around the stadium.
Autoplay can use preferred footballs, stop conditions and a selected number of rounds. Once configured, it continues the penalty sequence without requiring a new manual choice every round.
The product details list a maximum win of €256,000. The multiplier scale reaches x64, which is represented by a glowing gold football in the stadium interface.
Kicker Mania is classified as a casual game. It replaces reels and paylines with floating footballs, visible multipliers, a target goal and repeated penalty-kick actions.
The landscape stadium interface can scale to Android and iPhone browsers, retaining the football field, multiplier labels, goal, balance area and large action control.
A successful sequence uses a boot striking the selected ball toward the net. Larger results add a central Big Win message, a bet multiple, bright stadium lighting and flying coins.