Who created Kicker Mania?
Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
The landscape stadium scales across Android and iPhone screens while preserving multiplier labels, target selection and the large action button.
Kicker Mania is a BGaming casual game that turns each action into a penalty kick. Multiplier footballs drift across a neon stadium, while the central goal and lower control bar remain stable through target selection, attempts and results.
The available values are x1.1, x1.5, x2, x4, x8, x16, x32 and x64. Chance to Win shows the first-attempt probability for a highlighted ball, and the Click Counter tracks actions made on that target.
Manual play, random Spin selection and configurable Autoplay provide three ways to run a round. The listed profile combines 97.00% RTP, low volatility, a 1.13 hit rate and a maximum win of €256,000.

On Android, the landscape presentation keeps the goal at the centre and distributes footballs across the foreground. Multiplier labels are printed in large white type, allowing values such as x1.1, x4, x8 and x16 to remain readable after the interface scales to a smaller screen.
The lower status bar places balance, win and total bet along one horizontal band. The action button remains isolated near the right edge, while menu and sound controls stay in the upper corner. This stable arrangement prevents the moving footballs from shifting the essential controls between attempts.

An iPhone browser can use the same wide field in landscape orientation. The active football receives a bright outline, and its Chance to Win overlay appears close to the object. The central goal provides a fixed reference point while targets move around the available space.
Touch input maps naturally to manual selection and repeated attempts. The footballs are large enough to act as clear targets, and the primary action control has a much larger diameter than the utility icons. The result is a compact sports interface rather than a reduced desktop panel filled with small text.

Mobile screens benefit from local context. Kicker Mania places Chance to Win and the Click Counter beside the selected ball, reducing the distance between the target and its data. A user can compare the multiplier, percentage and attempt count without looking across separate corners of the screen.
The overlay occupies a narrow horizontal area and disappears when the action takes visual priority. This keeps the goal and nearby footballs visible while still communicating the first-shot likelihood. The interface changes emphasis according to the current state instead of permanently filling the display with panels.

The Big Win state enlarges the central message for a phone display, with the payout and bet multiple stacked beneath the heading. Coins cross the foreground while the goal and floating multiplier footballs remain visible through the darkened stadium background.
This layered approach keeps the result readable at mobile size and preserves the Kicker Mania identity. The football field, bright colour coding and lower control area remain recognisable before and after the celebration on both Android and iPhone screens.

Kicker Mania is a casual football game by BGaming. It uses a stadium full of floating multiplier balls, a goal, a kicking animation and three ways to start a penalty attempt.
The listed RTP is 97.00%. This figure belongs to the product profile together with low volatility, a hit rate of 1.13 and a maximum multiplier of x64.
Kicker Mania has low volatility. Its repeated penalty-kick format, visible multiplier values and probability display create a direct rhythm focused on selecting balls and resolving attempts.
The highest multiplier is x64. Other available values are x1.1, x1.5, x2, x4, x8, x16 and x32, each printed directly on a coloured football.
Manual play lets the user choose a visible football and tap or click to kick it toward the goal. Some higher-value balls can require more attempts before the shot succeeds.
Chance to Win appears when a football is highlighted. It displays the likelihood that the selected ball will reach the net on the first attempt, helping compare available targets.
The Click Counter records how many attempts have been made on a selected football. Its value remains associated with that ball even after attention moves to another target during the round.
Spin selects a football at random and starts the penalty action. It offers a direct alternative to manually choosing one of the multiplier balls floating around the stadium.
Autoplay can use preferred footballs, stop conditions and a selected number of rounds. Once configured, it continues the penalty sequence without requiring a new manual choice every round.
The product details list a maximum win of €256,000. The multiplier scale reaches x64, which is represented by a glowing gold football in the stadium interface.
Kicker Mania is classified as a casual game. It replaces reels and paylines with floating footballs, visible multipliers, a target goal and repeated penalty-kick actions.
The landscape stadium interface can scale to Android and iPhone browsers, retaining the football field, multiplier labels, goal, balance area and large action control.
A successful sequence uses a boot striking the selected ball toward the net. Larger results add a central Big Win message, a bet multiple, bright stadium lighting and flying coins.